Diablo 4 Season 1 has been open for a few days. In this season, I’m continuing my love for Rogue. So, I created a Twisting Blades leveling build for the first season of Diablo 4.

    Note that this build does not contain any unique item, as I wanted to make a build that would work without using any Diablo 4 Items.

    I’ll go over skills, the skill tree, aspects, stat priority, and the Paragon Board, pathing up to level 80.


    The skills that we’ll be using are Shadow Step, Dash, Twisting Blades, Shadow Imbuement, Caltrops and Puncture with the specialization Combo Points.

    While you’re leveling in Diablo 4, you are going to be replacing gear very often. If you have enough Diablo 4 Gold, the process will be much easier.

    But make sure to always have the Bladedancer’s Aspect and Icy Alchemist’s Aspect slotted. And on your gloves, you’ll always want to at least have ranks at Twisting Blades.

    Icy Alchemist’s Aspect got a buff recently, giving it 25% chill instead of 20%, so it freezes a lot faster now.

    We use Methodical Caltrops to apply chill to targets and then attack them with Shadow Imbuement to freeze the packs and have some pretty nice Splash Damage and D4 Unique Items.

    I chose not to have an ultimate ability while leveling as having more mobility felt nicer. But if you want to slot an ultimate, replace Dash with either Death Trap or Shadow Clone.

    Skill Tree

    For our skill tree, I’m going to assume that we’re not all level 50. So, I’m just going to go over the skills that we need to prioritize.

    Starting off, get Puncture with Fundamental Puncture. Max out Twisting Blades with Advanced Twisting Blades. Pick up Caltrops with Methodical Caltrops to apply that chill. Pick up Shadow Step with Disciplined Shadow Step to have that Shallow Step up more often. Pick up Dash.

    Then, we’ll go ahead and put one point into Shadow Imbuement with Mixed Shadow imbuement. Next, put three points into Consuming Shadows for that energy sustain. Then, put three points in Innervation for even more energy sustain.

    Finally, put enough points to Close Quarters Combat. Once you have all of those, go ahead and just start picking up the rest of the passives.

    Gear – Aspects & Gems

    Once you’re in World Tier 3, you’ll start paying a bit more attention to stat rolls and aspects.

    • Frostbitten Aspect (Helm)
    • Aspect of Disobedience (Chest Armor)
    • Edgemaster’s Aspect (Gloves)
    • Aspect of Might (Pants)
    • Ravager’s Aspect (Boots)
    • Bladedancer’s Aspect (Ranged Weapon)
    • Aspect of the Expectant (Amulet)
    • Accelerating Aspect (Ring 1)
    • Aspect of the Umbral (Ring 2)
    • Icy Alchemist’s Aspect (Dual-Wield Weapon 1)
    • Rapid Aspect (Dual-Wield Weapon 2)

    Note: If you do not have Aspect of the Umbral or Energizing Aspect, I would swap it out with Trickster’s Aspect. Just so you can get some stun grenades off with your Caltrops. And if you have Condemnation, you can replace Rapid Aspect with it.

    Gems: Emerald (Weapon), Ruby (Armor), The Vile Apothecary (Amulet), Rempting Fate (Ring), Revenge (Ring)

    For our gems, we’re using Emerald for our weapons and Ruby for our Armor. We don’t need Topaz yet because we have Shadow Step up so often with Ravager’s Aspect that Ruby’s just better here for now. For our hearts, we’re using Rempting Fate for that Critical Strike Damage and Revenge for that Damage Suppression

    And if you happen to come across the Wrathful Heart, the Vile Apothecary, which gives us up to a 15% chance for our attacks to apply all imbuement effects. Go ahead and put that on. But I do recommend that you put it on something that you can be using for a while, such as a good ring or a good amulet.

    Stat Priorities

    Now for stat priorities, I just wanted to talk about what you should be focusing on here.

    • For your helmet, focus on getting at least Cooldown Reduction and ranks a Shadow Imbuement.
    • For your chestplate, you want to get Damage Reduction and Armor. For your gloves, you should at least get ranks of Twisting Blades and Critical Strike Chance.
    • For your pants, go ahead and try to get Armor and Damage Reduction as well.
    • For your boots, I would recommend just focusing on at least Movement Speed and Energy Cost.
    • For your amulet, try to get Cooldown Reduction and Movement Speed.
    • For both your rings, you want at least Critical Strike Chance because we’re using the heart that reduces our non-critical strike damage. It’s really important that we get as much Critical Strike Chance as we can.
    • For your range weapon, try to get Vulnerable Damage and Critical Strike Damage at least.
    • For your two weapons, the same goes there. Try to get Critical Strike Damage and as much Vulnerable Damage as you can.

    Paragon Board

    Finally, I want to introduce my Paragon Board.

    This board is set up to follow for your first 115 Paragon Points or until you’re about level 79. The glyphs we’re using are Closer, Exploit, and Control.

    It’s very important that you get Exploit to at least level 15 as soon as possible followed by Closer and then Control. The Exploit weakness board here is amazing to have early as we get a 70% increase Vulnerable Damage from the rare Magic nodes in this area.

    Followed by that, you want to pick up Tricks of the Trade before you head to your Control glyph. And then finally, finishing up pick up the Havoc node here with the surrounding magic nodes for that increased Critical Strike Damage.

    That’s all you need to be aware of in this build. If you want to make more and better builds, you might as well buy Diablo 4 Season 1 Boosting Service at IGGM.com. There will be professional players to help you make 5 builds for endgame. You can also seek help in various aspects according to your own needs, such as leveling and killing World Bosses, etc.


    Leave A Reply